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BIBLIOGRAPHY 

Abandon Normal Devices (2022) ‘Behind the Scenes at Impossible Perspectives Lab’, Abandon Normal Devices, 19 May. Available at: https://www.andfestival.org.uk/blog/behind-the-scenes-at-impossible-perspectives-lab/ (Accessed: 12 May 2024).

 

Anna, C. (2012) The Evolving Role of the Exhibition and its Impact on Art and Culture. Senior Thesis. Trinity College. Available at: https://digitalrepository.trincoll.edu/cgi/viewcontent.cgi?article=1275&context=theses.

 

Art in Liverpool (2019) dot-art: The Female Gaze: Women Depicting Women, Art in Liverpool. Available at: https://www.artinliverpool.com/events/dot-art-the-female-gaze-women-depicting-women/ (Accessed: 12 May 2024).

 

Constantin, P. (no date) PARSE. Available at: https://parsejournal.com/ (Accessed: 12 May 2024).

 

Fleischmann, K. and Hutchison, C. (2012) ‘Creative Exchange: An evolving model of multidisciplinary collaboration’, Journal of Learning Design, 5(1), pp. 23–31. Available at: https://doi.org/10.5204/jld.v5i1.92.

 

Groskop, V. (2023) ‘My Covid-era confidence crisis: how to regain your sense of self, hope and happiness’, The Guardian, 31 May. Available at: https://www.theguardian.com/lifeandstyle/2023/may/31/my-covid-confidence-crisis-how-to-regain-your-sense-of-self-health-and-happiness (Accessed: 8 May 2024).

 

Harnpinijsak, K. (no date) ‘An Exploration of Sensory Design: How Sensory Interaction Affects Perceptual Experience in an Immersive Artwork | Interactive Architecture Lab’. Available at: http://www.interactivearchitecture.org/an-exploration-of-sensory-design-how-sensory-interaction-affects-perceptual-experience-in-an-immersive-artwork.html (Accessed: 12 May 2024).

 

Herbert, G. (2022) Contours of the Earth — Gregory Herbert. Available at: https://gregoryherbert.co.uk/Contours-of-the-Earth (Accessed: 12 May 2024).

 

Hermansson, K. (no date) ‘The Blue Violet River \\ Anita Fontaine’, Abandon Normal Devices. Available at: https://www.andfestival.org.uk/events/the-blue-violet-river/ (Accessed: 12 May 2024).

 

Jetpack and Ingram, A. (2019) ‘MuseumQuest uses gamification to preserve museums’ relevance to next generation’, Launch Dayton, 20 December. Available at: https://launchdayton.com/news/museumquest-uses-gamification-to-preserve-museums-relevance-to-next-generation/ (Accessed: 18 February 2024).

 

López-Martínez, A., Carrera, Á. and Iglesias, C.A. (2020) ‘Empowering Museum Experiences Applying Gamification Techniques Based on Linked Data and Smart Objects’, Applied Sciences, 10(16), p. 5419. Available at: https://doi.org/10.3390/app10165419.

 

Madsen, K.M. (no date) ‘- A critical literature review and discussion of gamification in museums’.

 

McGurk, M.I. (2024) Landscapes by women artists, on the Wirral, National Museums Liverpool. Available at: https://www.liverpoolmuseums.org.uk/stories/landscapes-women-artists-wirral (Accessed: 12 May 2024).

 

National Museums Liverpool (2009) The Rise of Women Artists, National Museums Liverpool. Available at: https://www.liverpoolmuseums.org.uk/whatson/walker-art-gallery/exhibition/rise-of-women-artists (Accessed: 12 May 2024).

 

Natural England (2022) People and Nature Survey: How has COVID-19 changed the way we engage with nature? Available at: https://naturalengland.blog.gov.uk/2022/05/18/people-and-nature-survey-how-has-covid-19-changed-the-way-we-engage-with-nature/ (Accessed: 8 May 2024).

 

Richardson, J. (2020) How To Avoid The ‘Gamification’ Trap In Your Museum, MuseumNext. Available at: https://www.museumnext.com/article/how-to-avoid-the-gamification-trap-in-your-museum/ (Accessed: 18 February 2024).

 

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van Vliet, H. (2012) ‘Museum literacy: why some things need nurturing’, in S. Chryssoulaki, A. Bounia, and D. Andriopoulou (eds) Museum Education and New Media. ICOM Education 23, pp. 69–78.

 

Wilson, A. (2022) ‘Being Interdisciplinary. Adventures in urban science and beyond’, Urban Research & Practice, 15(5), pp. 798–799. Available at: https://doi.org/10.1080/17535069.2022.2148965.

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